

It looks for slight advantage before attacking taking garrisons into consideration. AI calculates and predicts battles outcomes similar to what inexperienced in battle player would.
#ANDROID TOTAL WAR ATTILA IMAGE MODS#
Some factions will fall faster than others that's why other mods like "Faction" might be needed to bring more historic balance and keep some less important factions at bay. Every time you start your new campaign the map changes will be completely different and more random. Razed lands will be colonised much more quickly but not always making it look the map changes more organic and unpredictable. Occupation decisions has been modified making factions to suck settlements more and occupying razed lands as well as wanting to conquer if it sees opportunity. Also its priorities are now more understandable when it happens. Higher chances of AI starting diplomacy. Budgeting war campaign is better and more efficient than in Vanilla. It does not give AI more money but it makes easier for it to use it's fundings and spend more in need of diplomacy or building fleets ect. Budget and income allocations for AI has been edited. AI receives no bonuses or any handicaps in this modification!!! Please note that diplomacy has not been changed here, only the part that AI generates priorities about what and whom to deal with and some strategic aspects of "seek and hide" on campaign map as well as attitudes. Let me know what do you think and for testing allow good couple of years (turns) to truly see what this AI can do.
It has been developed, tested and balanced as a part of " Radious - Very Hard Campaign Overhaul" (It's basically a submod so you don't need it if you use that overhaul) but recently also tested in vanilla base game. This modification is not intrusive and I claim that even though it look similar to other AI mods out there it behaves differently.
#ANDROID TOTAL WAR ATTILA IMAGE PATCH#
Advanced Campaign Artificial Intelligence OverhaulCompatible with all other modsĪI - Compatibility Patch is not needed in most cases but you are welcome to subscribe if you have doubtsīest results are achieved in combination with " Diplomacy", " Difficulty", " Autoresolve", " Movement", " Garrison" and " Empire" or simply subscribe to all if you want to experience the full vanilla package of campaign changes that I have been working on.
